Epic Games E10-0 pops up when there is a problem with Product Activation It turns out that the platform is having trouble with the load as a result of demands and the download of free games, which is what led to the issue in question. Users who attempt to redeem free games from the Epic Games Store frequently run into this issue. The video game industry is abuzz with discussion about the Epic Games E10-0, E200-0, and E150-0 errors. Try sorting out the connectivity issue and try again.Įrror Code: E200-0 or E10-0 or E150-0 Root of Epic Games E10-0, E200-0, E150-0 errors There was a problem reaching the web purchase service. Users have reported encountering the Product Activation Failed message when attempting to download and install no-cost games from the Epic Games Store. LogInit: WinPlatform: User is admin: true Log from journal:ĪppSettings: Version: 14.3.0-22750546+++Portal+Release-LiveĪppSettings: CommandLine: “H:\Games\EpicGames\Epic Games\Launcher\Portal\Binaries\Win32.\Portal\Binaries\Win64\EpicGamesLauncher.Today’s topic is how to resolve the Epic Games E10-0, E200-0, and E150-0 errors from the Epic Games Store. LogPlatformFile: Not using cached read wrapper LogInit: WinPlatform: Running 64bit OS: true LogInit: WinPlatform: Running 64bit App: true LogInit: WinPlatform: Process integrity level: High LogInit: WinPlatform: Process is elevated: true LogInit: WinPlatform: Process ran as admin: true LogInit: Display: Command Line: “H:\Games\EpicGames\Epic Games\Launcher\Portal\Binaries\Win32.\Portal\Binaries\Win64\EpicGamesLauncher.exe” -SaveToUserDir -Messaging -enablehighdpi LogInit: Branch Name: ++Portal+Release-Live LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core™ i5-3570K CPU 3.40GHz, GPU: NVIDIA GeForce RTX 3070 Ti LogInit: Compatible Engine Version: 4.23.0-22750546+++Portal+Release-Live LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’ LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogInit: Base Directory: H:/Games/EpicGames/Epic Games/Launcher/Portal/Binaries/Win64/ LogMemory: Memory total: Physical=15.9GB (16GB approx) LogInit: High frequency timer resolution =10.000000 MHz LogConfig: Applying CVar settings from Section File LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up LogMemory: Process Virtual Memory: 50.59 MB used, 50.59 MB peak LogMemory: Process Physical Memory: 26.35 MB used, 26.36 MB peak LogMemory: Platform Memory Stats for Windows LogUObjectArray: 2328 objects as part of root set at end of initial load. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogUObjectAllocator: 343520 out of 0 bytes used by permanent object pool. LogInit: Using OS detected language (ru-RU). LogInit: Using OS detected locale (ru-UA). LogInit: - MaxHostConnections = 0 - Libcurl will NOT limit the number of connections to a host LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - supports SSL with OpenSSL/1.1.1 LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000055 seconds LogTextLocalizationManager: Compacting localization data took 0.06ms LogTextLocalizationManager: No specific localization for ‘ru-RU’ exists, so the ‘ru’ localization will be used.
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